Newsgroups: rec.games.pbm From: gl8f@fermi.clas.Virginia.EDU (Greg Lindahl) Subject: PBM List Message-ID: Sender: usenet@murdoch.acc.Virginia.EDU Organization: Department of Astronomy, University of Virginia Date: Thu, 2 Dec 1993 01:48:47 GMT Lines: 2113 This is a list of Play-By-Mail magazines, games, and ftp sites. If you have any additions or corrections, please send them to me at gl8f@virginia.edu. Some of the information on this list is probably out of date, namely the commercial bits. I attempt to keep the information about the free magazines, games, and ftp sites up-to-date, but I depend on my readers to update the commercial information. You can ftp a new copy of this list from ftp.erg.sri.com in the directory pub/pbm, or ftp.cp.tn.tudelft.nl, directory pub/pbm. Thanks to Bryan McDonald for compiling the first edition of this list -- he did most of the work. Thanks also to Flagship magazine for providing a comprehensive (albeit a bit outdated) list of just about every existing commercial game and GM. Index: Non-commercial computer-moderated wargames: Arena Atlantis Celestial Empire Diplomacy Galactic Conqueror (German language) Galaxy Judgment Day Trax Magazines: DIPLOMAT Flagship Paper Mayhem Postspillion (german language fanzine) White Dwarf Other non-commercial games: Bretton Woods Dividende et Impera Experimental Electronic Football League (EEFL) En Garde! Rich Man / Poor Man Strategic Postal Australian Rules Football (SPARF) Sugar Ray (German language & English language) Turbo 2000 (German language) Ultra Cricket United Electro Football League Vox Populi (German Language) World eMail Hockey Association (WeHA) Distributed games: VGA Planets 3.0 Plateau Commercial Games: Adventurer's Guild Adventurer Kings Alamaze Black Empire Capitol II Conquest and Destiny Duelmasters A Duel of a Different Color Elder Lords Feudal Lords Hyborian War Island Takeover Isle of Crowns It's A Crime! Legacy Of The Panther Legends Lords of the Earth - Campaign 4 Middle-Earth Play-By-Mail (ME-PBM) Mobius I Monster Isle Out Time Days Scavenger: Adventures Across Five Dimensions St. Valentines Day Massacre (United States Version) Stargazer Starlord Starweb Swords of the Gods TAKAMO Flagship magazine's Galactic View (May 1993) ---------------------------------------------------------------------- Non-commercial computer-moderated PBEM wargames: ---------------------------------------------------------------------- Game: Arena Type: fantasy arena combat Duration: open-ended Turns: as often as you like GM: srt@aero.org Email server: arena@sun-dimas.aero.org Status: temporarily down (?), turns every 12 hours when up Description: Arena burst forth from Scott Turner's fingers after he looked at a Duelmasters' turn. It reminds me a lot of the ancient microgame "Melee" designed by Steve Jackson: you begin with a set number of points, and use them to design a gladiator. Unlike Melee, you then send your gladiator off to combat with a set of orders, and the battle is fought without human intervention. Winners grow stronger. Right now the game is in beta-test. The rules are available from the ftp sites. ---------------------------------------------------------------------- Game: Atlantis 2.0 Type: strategic economic/military, fantasy setting Duration: open-ended Turns: one per week GM: rwallace@vax1.tcd.ie (Russell Wallace) Status: on hold pending completion of source... Atlantis 2.0 is the second generation version of Russell Wallace's open-ended fantasy game. It features multiple faction types, a mostly player-run economy, simple economics, and a simple combat system. A magazine is generated weekly and is posted to rec.games.pbm. It should also be available at the ftp sites. The rules are also available for ftp at the ftp sites. I recommend that you read the rules before writing Russell. ---------------------------------------------------------------------- Game: Celestial Empire Type: strategic economic/military space-opera Duration: close-ended, 30+ turns Turns: one per week GM: Dougal.Scott@fcit.monash.edu.au Status: occasionally starting new games Description: Players compete to capture worlds which produce many different types of resources, of which different amounts are needed to manufacture various items. The author, Dougal Scott, is currently running several games, and he periodically starts new ones. The rules may be ftp-ed from yoyo.cc.monash.edu.au in the directory /pub/celemp. After you've read them, if you still want to join a game, send your name to Dougal.Scott@fcit.monash.edu.au. He's also looking for a new administrator to take over running his games, so he can finish his degree. ---------------------------------------------------------------------- Game: Diplomacy Type: email version of Avalon Hill's pure strategy game Turns: frequency varies from one per day to one per 2 weeks for different games. Email Server: judge@morrolan.eff.org HELP in body of message, Email Server: judge@u.washington.edu the subject is ignored. Description: The Diplomacy Adjudicator is a fully computer-moderated gamemaster for Avalon Hill's Diplomacy boardgame. To get more information from the moderator, send email with the word "HELP" in the body of the message (the subject is ignored) to judge@morrolan.eff.org. Some information is available via FTP from milton.u.washington in the public/misc subdirectory. All of the information up for ftp is also available via the email server. There is also an older diplomacy Judge at judge@u.washington.edu, which is not starting any new games but has lots of standby positions available. Diplomacy is probably the biggest PBEM game out there, with ~ 225 games going as of December 15, a 50% increase over the past year. ---------------------------------------------------------------------- Game: Galactic Conqueror (German language) Type: strategic, economic/military, space opera setting Duration: typically 25-30 turns Turns: typically 1 per week GM: hz@zardoz.ruhr.de (Harry Zimmermann) Description: Galactic Conqueror is strategic SF-PBeM-Game for up to 50 players. Each player starts the game with a small fleet of starships and is the owner of one of several hundreds of planets. The winner is determined by an point system which gives points for specific actions each turn. The first one who reaches a pre-set winning score will be the winner of the game. As there are nearly no trade options in the game, player interaction mostly concerns negotiations about borders and coordinating attacks or defense. To become the mightiest player in the gaming-universe, a player can invest in science build industrial facilities and strongholds on planets build ships (26 different classes) attack enemy or neutral planets engage in espionage or corruption and much more... There is no complete starmap at the beginning of the game. Each player can see only 4-10 planets, whose coordinates are given relative to his own starting-planet. Every time a new planet is conquered, all planets up to a given distance to this new one are revealed. The rules and an Atari ST and PC Clone client can be ftped from ftp.cp.tn.tudelft.nl, in the directory /pub/pbm/Galactic_Conqueror. (At this instant the directory name is misspelled Conquerer, but presumably this will be fixed ;-) The clients are graphical point-and-click interfaces to the game. You could play without a client, but this is not recommended. An X11 client is in the works, as is an eventual translation of the rules into English. ---------------------------------------------------------------------- Game: Galaxy Type: strategic, economic/military, space opera setting Duration: typically 50-80 turns Turns: typically 1 or 2 per week GM: rnovak@nyx.cs.du.edu (Robert Novak) GM: bampton@cs.utk.edu (Howard Bampton) GM: rwallace@vax1.tcd.ie (Russell Wallace) Email Server: galaxy-request@acca.nmsu.edu, Subject: HELP Description: The game typically takes place on a 100x100 2D map, with a few hundred planets and 20 to 50 players. Players compete to capture planets, which can be used for economic expansion. You may purchase technology in several different areas, allowing your ships to fight harder and move faster. Galaxy turns range in size from 10kbytes early in the game to 100-200kbytes late in the game. The rules and source code are available for ftp. You can write to humans who run games; they start games occasionally and also have standby positions. They are: rnovak@nyx.cs.du.edu bampton@cs.utk.edu rwallace@vax1.tcd.ie Howard Bampton has a variant called "blind" galaxy. You can ftp the source for it from cs.utk.edu:/pub/bampton. There is an automated email server which runs some mailing lists related to Galaxy. You can talk to it by sending email to galaxy-request@acca.nmsu.edu with the word "help" in the subject. Note: in the subject. Game announcements are typically made on the mailing lists, so you won't miss any if you subscribe. ---------------------------------------------------------------------- Game: Judgment Day Type: strategic economic/military, present day setting Turns: one per week GM: rwallace@vax1.tcd.ie (Russell Wallace) Status: beta-test finished, looking for a moderator Description: Judgment Day is a game for up to 25 players. Each player controls an empire which can build weapons and attack each other. When the nukes start flying, remember to duck and cover. The source code is available at the ftp sites or from Russell. ---------------------------------------------------------------------- Game: Trax Type: Abstract Strategy Turns: ?, unlimited duration GM: Mel Nicholson Status: Currently accepting players Email Server: munch@soda.berkeley.edu (with "help" in subject) This is an automation of Smith's abstract strategy game Trax. The server maintains a ladder and facilitates competition and informal play. For information, mail munch@soda.berkeley.edu with the subject "help". ---------------------------------------------------------------------- Magazines: ---------------------------------------------------------------------- Magazine: DIPLOMAT Thomas Franke Haarenufer 12 D-2900 Oldenburg Available on a cost recovery system, contact publisher for subscription details, or see the periodicals file, ftp.erg.sri.com:/pub/pbm/periodicals.Z. Magazine: Flagship PO Box 454 Fair Lawn, NJ 07401-0454 Cost: [$50/12 issues] Magazine: Paper Mayhem 1518 Adams Street Ottawa, IL 61350-4770 Magazine: Postspillion, a german-language PBM publication rschoen@mathematik.uni-ulm.de (Reinhard Schoen) Magazine: White Dwarf Cost: (UK) 2.00 pounds / (US) $4.00 per issue UK: Games Workshop Ltd. Chewton Street, Hiltop, EASTWOOD Nottingham, NG16 3HY US: Games Workshop Inc. 3431 Benson Avenue Baltimore, Maryland 21227 ---------------------------------------------------------------------- Other Non-Commercial Games ---------------------------------------------------------------------- Game: Bretton Woods (German language) Type: Economy simulation Duration: Open ended (started in March 1987!) Turns: 5 weekly Status: Open. Some 30 players active. New players are always welcome. GM: reissen@mathematik.uni-ulm.de (Bernhard Reissenauer) Description: Every player reigns one land which can specialize in agriculture, energy export or mineral resources exploitation. Countries can build up industries to produce and ship goods, but can also build (and use) weapons. Pretty abstract game: No geography, no maps. Basic knowledge of the German language required! Results are published in the fanzine Postspillion. Last Checked: 22Sep93 ---------------------------------------------------------------------- Game: Dividende et Impera (German language) Type: Finance (stocks and bonds) game Duration: Open ended Turns: 5 weekly Status: Open. 17 players active. New players are always welcome. GM: martin@mathematik.uni-ulm.de (Martin Hasch) Description: The players can buy or sell stocks of corporations (or create new corporations). The corporations battle on two product markets. The more stocks of a corporation you hold, the greater is your influence on its policy. Basic knowledge of the German language required! Results are published in the fanzine Postspillion. Last checked: 22Sep93 ---------------------------------------------------------------------- Game: Experimental Electronic Football League (EEFL) Type: sports simulation, soccer GM: wickart@ichips.intel.com (Bill 'Prune' Wickart) Description: Spin-off of the UEFL for playing with rule changes. More detailed control of player positions, wider variety of team resources, matches run by software (you get a nice match chronology; simple-minded, better than a box score). About 12 days per turn, time off around winter holidays, 2 seasons per year. About to begin season 9, 102 players in 10 divisions at 4 levels. No more expansion planned. The rules can be ftped from ftp.ecs.soton.ac.uk. Last Checked: 16sep93 ---------------------------------------------------------------------- Game: En Garde! Type: Historical Duration: Open Ended Turns: weekly during Cambridge undergraduate term Status: Open, contact GM GM: Colin Bell (crb11@cus.cam.ac.uk) Description: En Garde! is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth centuries. In En Garde! a player finds himself born into and educated in a world where social climbing is a way of life, and status is a goal to be perused even over money. There are people to be used, friends in high places to be cultivated, enemies to be humiliated, the Cardinal's guard to be trounced, lackies to be abused, the hand of a fair damsel to be won, and the ear of the King to be gained. Come with us now, to those vibrant, bawdy days of yore... The game has been converted to PBM format from a roleplay system devised by GDW. The game mechanics are simple and reasonably easy to grasp: the main fun is the roleplay and player interaction. The game has now been going for about 3 years. Last Checked: 16Sep93 ---------------------------------------------------------------------- Game: Rich Man / Poor Man Duration: Open-ended Turns: One per week, breaks around major holidays, Status: about 20 players, no waiting, expansion ad lib. GM: Siegrist@elde.epfl.ch Description: Each player has 2 chips moving on a 25x25 board. If you land on another player's chip, you exchange some resources (usually good for the aggressor). If the square is unowned, the aggressor may buy it. Invent a business that helps others play the game, sell your product, become rich. Each week, richest player gets bragging rights. In this game *players* vote on new businesses, etc. The GM provides the playing field, basic movement, and suggestions. The GM and jury (5 elected players) resolve the few conflicts. Fun, devious, but time-consuming. Last Checked: 10may93 ---------------------------------------------------------------------- Game: Strategic Postal Australian Rules Football (SPARF) Type: sports simulation GM: mel@soda.berkeley.edu Description: SPARF is based on the game RAFL, which I wrote in 1985. RAFL was also an Aussie Rules simulation which was intended as a live gaming exercise rather than a PBeM. RAFL had a following of about two dozen players, and died of natural causes around 1987 when I decided I didn't want to run it any more. A few years later, when I got better at UNIX programming, I conceived SPARF and designed it as a RAFL-by-email-with-an-automated server. -- Mel If you'd like to see the rules, send email to munch@soda.berkeley.edu with the subject "help" to receive information about his game. Note that commands to this server go in the Subject: line, not the body of the message. Last Checked: 01may93 ---------------------------------------------------------------------- Game: Sugar Ray (German language & English language) Type: Boxing Simulation Duration: open ended Turns: 5 weekly Status: Open. New boxers are always welcome. GM: rschoen@mathematik.uni-ulm.de (Reinhard Schoen) GM: fkschmid@cip.informatik.uni-erlangen.de (Frank Schmidt) (english language) Description: For each of the five rounds of the fight, every boxer writes down a number describing the strength of his attack and a defense number. If one's attack number exceeds the opponent's defense number, the latter loses endurance points. Unfortunately, high attack/defense numbers also cost endurance. A boxer losing all his endurance points is knocked out. Basic knowledge of the German language required for the German version. Some results published in the fanzine Postspillion, some are conducted by email. Write the GMs for more details. Last Checked: 22Sep93 ---------------------------------------------------------------------- Game: Turbo 2000 (German language) Type: Formula One Simulation Duration: ca. 24-30 turns Turns: 5 weekly Status: Open. New managers are always welcome, 34 already enjoy it! GM: rschoen@mathematik.uni-ulm.de (Reinhard Schoen) Description: Each player manages a Formula 1 racing stable. Drivers can be hired for the season (6 turns each). The material needed to attend a race (Formula 1, Formula 2, dragster, rallye, etc) can be built or bought from other players. Basic knowledge of the German language required! Results published in the fanzine Postspillion. Opinion: In the Rotarius poll 1989, Turbo 2000 was elected the 3rd best pbm game being played in Germany, beaten only by United and Diplomacy. Last Checked: 22Sep93 ---------------------------------------------------------------------- Game: Ultra Cricket Type: Sports Simulation Duration: 14-20 turns/season, seasons start at close of previous season. Turns: 1/week Status: open GM: astley@tasman.cc.utas.edu.au Description: This game simulates Tests and one day Cricket Games. Cricket is very common game in those countries of the former British Empire and has almost come to replace religion in some nations. Each person takes on the role of Selector/Manager/Captain. You have a squad of up to 30 players from which you must choose a team for each game, train the players and decide the batting and bowling order and other team tactics. You also have some say in the pitch conditions. Each week you will be asked to select an XI to play in the upcoming matches. This will be called the team. You also decide whether on winning the toss you want them to bat or bowl first, along with the batting and bowling order. This is all fed into the Main programme which plays the match ball by ball. A ball by ball record is made and a scorecard at the end of each innings compiled. Statistics are generated and Man of the Match decided. Those players not in the first XI return to their "clubs" and play for them. Here you get a brief run down on their performance and any injuries suffered by the players during the week. A season lasts for approximately 4 months. The 5th season has 72 teams in 6 divisions. The game will go into limbo in December 1993 until the commissioner gets a new account after his move to Britain in February 1994. The rules can be ftped from ftp.ecs.soton.ac.uk. Last Checked: 16Sep93 ---------------------------------------------------------------------- Game: United Electronic Football League (UEFL) Type: sports simulation, soccer GM: billones@digex.com (Jeremy Billones) Description: United Electronic Football -- this is a USer, PBeM version of Alan Parr's game. You create a team of football (soccer) players, each with a position and skill level. Each turn, you pit your lineups against those of your opponents, with relative strengths and random chance determining the final score. If you win, you get more resources for improving your team. You can trade players and other resources, and press wars abound. Honor and glory for the regular- season champion and the winner of the post-season Cup. UEFL is the original league in the States, 30 teams divided among Upper, Lower, and Rookie divisions. About 2 weeks per turn, time off for academic breaks, 1 season per year. Currently in season 5. Still the original, still the simplest, still the league that got me addicted in the first place. Last Checked: 16Sep93 ---------------------------------------------------------------------- Game: Vox Populi (German language) Type: election campaigns in the Federal Republic of Germany Duration: ca. 15-40 Turns Turns: 5 weekly Status: Occasional replacement positions available GM: pieper@mathematik.uni-ulm.de (Thomas Pieper) Description: Each player leads a political party in the Federal Republic of Germany (before 1990). Election campaigns are held in the Bundeslaender. Because it's unlikely to reach absolute majority in the Bundestag (Federal parliament) or the Landtage (State parliaments), you have to cooperate with other parties to achieve your political goal (which is, of course, rise to power and keep it!). Basic knowledge of the German language required! The political system of the FRG is described in the rules; you don't have to know it beforehand. Results published in the fanzine Postspillion. Last Checked: 22Sep93 ---------------------------------------------------------------------- Game: World eMail Hockey Association (WeHA) Type: sports simulation, hockey GM: inb@creare.com (Ian Brown) Description: The game is currently on hold due to development work. At the rate it is proceeding, I doubt that anything interesting will happen until December. Inquiries are welcome and I will be happy to place people on the waiting list (at this point, everyone on the list should get a team once the simulator is ready.) Last Checked: 16Sep93 ---------------------------------------------------------------------- Decentralized Game Programs ---------------------------------------------------------------------- Game: VGA Planets 3.0 Ftp from: ftp.ucsc.edu, directory /PC/vgaplanets-3.0 Description: A shareware game for PC-Clones. Players use a graphical interface to enter their turns, and then send a binary file to the moderator, who runs them through a program that processes the turn. A review of version 2.1 appears in PBEM volume 92 # 6. Keep in mind that lower ship numbers get to attack first -- this isn't mentioned in the manuals, and it's important to take this into account. ---------------------------------------------------------------------- Game: Plateau Ftp from: ftp.cd.chalmers.se, directory pub/plateu (note spelling) A 2-player abstract strategy game which can be played by mail. You will have to have access to the utility programs uudecode, uncompress, and tar to read this source, plus a C compiler to compile it. ---------------------------------------------------------------------- Commercial Games: ---------------------------------------------------------------------- Game: Adventurer's Guild Type: Combat/Adventuring Duration: Open Ended Turns: Once every two weeks. Option of having a "traveler" status which will fight you in the next guild processed (minimum of two weeks in between each turn). GM: Computer moderated Costs: $9.75 for the first character, $9.00 for each additional character in the same guild. Description: AG is sort of like a D&D game. You have numerous races to choose from for characters. You can fight in the guild which will put you in a group of eight with a round-robin format. You may then fight an extra fight (no additional cost) versus a single opponent or many (for both sides). Team fights happen often. If you prefer not to fight in the guild you can go adventuring with a party (1 to 8 people) to the numerous adventure sites. Travel between the guilds is possible if you wish a change of scenery. Gods play a role in the AG realm and you may swear devotion to the God of your choice. The turns are laser printed (15 to 20 pages single-sided) and include a newsletter. Opinion: AG is everything that Duelmasters kept promising to add for the three years I played (adventuring, team fights, etc). You have total control of your character and his/her design. The customer service is outstanding. If you send in questions with your turn, you receive them with your results. The GM is constantly adding additions to the game to make it even better. If you like Duelmasters or the concept, AG is for you. burgesmw.cnsvax.uwec.edu Company: Entertainment Plus P.O. Box 2578 Appleton, WI 54913-2578 GM can be reached on GEnie at HBAYER1 For a pamphlet on the game send a SASE envelope, and for a copy of the rules (over 30 pages), send $3.50 to the address. ---------------------------------------------------------------------- Game: Adventurer Kings Type: Fantasy War Game Duration: 15-25 turns Turns: Weekly for email on CIS, 2 weeks/turn for snailmail GM: computer-moderated Description: A completely computer-moderated game of world conquest. One of its nicest features is SAGA: the turn input/output program. You can either download your turns from Compuserve, or receive diskmailers. It also helps you avoid many errors. Opinion: An excellent game, with a lot of factors which work well together. The SAGA program makes any entry errors your own, and Dave Snell seems to really work hard to make playing an enjoyable experience. Highly recommended. - minnotte@rice.edu (Michael Minnotte) Not terribly complicated, but a good fun game, made more so by the ease of Saga. - ry@attunix.att.com (Ryerson Schwark) An excellent game, much deeper than it first appears. Dave Snell (the GM) is one of the best in the business - joey.browning@datadim.com (Joey Browning) Company: Ark Royal Games PO Box 6378-F Aloha, Oregon 97007 Phone: 503-643-3292 Internet address: 71750.1153@compuserve.com Compuserve address: 71750,1153 Alternates: England: Elite Games PO Box 374 Harpenden, Herts AL5 5DA Holland/Germany: The PBM Express PO Box 9159 3301 AD Dordrecht The Netherlands Australia: Roma Games PO Box 1957 Toowoomba QLD 4350 ---------------------------------------------------------------------- Game: Alamaze Type: Global conquest - Fantasy Duration: Max 40 turns, usually around 20-25 Turns: Optional 2 or 3 week turnaround - phone & fax turns accepted GM: Computer-moderated Cost: $15.00 rules, setup, first 2 turns. $7.00/turn for basic games, $8.50/turn for advanced games. Deposit (refunded on turn 10) of $15.00 for basic and $25.00 for advanced games Description: Global conquest with roughly 1000 distinct command options. Players are given command of 1 of 15 races (Dragon, Elf, Witchlord) and victory conditions. The player must balance politics, economics, military and magic in order to be successful. Opinions: This is a complex game; the rule book alone is ~50 pages. There is considerable need for player interaction/team games are available. A very good game of its type. RSI does an excellent job at customer service. The games may be pricey for some tastes. - stdaughney@chemical.waterloo.edu (Steve Daughney) Another truly excellent game, especially since Pegasus took steps to increase their efficiency and customer service. Strongly recommended! joey.browning@datadim.com (Joey Browning) Company: Pegasus Productions P.O. Box 248 Waynesville, NC 28786 ---------------------------------------------------------------------- Game: Black Empire Type: Fantasy Empire-building Duration: 20 turns Turns: 1 turn/month GM: human Cost: $10.00 setup, $3.00/turn (both cheaper in Tucson) Description: Build an empire in a fantasy world filled with large and interesting armies of various races, personages, artifacts and spells. Create your society to reflect your goals, and build your army from 90 possible unit types! From the mundane Human Archers, Pikemen, and Knights; to Naval units like Galleys and Longships, to Centaur Knights, Ogres, Wind Whales and other flying units like Griffons & Dragons, Dinosaur Knights and Pteranodon scouts, Dwarf Axemen, Elfin War Dogs and Walking Trees, Gnomic Slingers and Talking Stones, Rocs, Storm Giants, Ice Worms and Eskimos Militia, Orcic Spearmen and Wargriders, Amazon Guards, Paladins, Chaos Mutants, Werewolf Legions, Vampire Knights, Morlocks, even Deep Ones, Sea Serpents, Shoggoth, and Dolphin Scouts. 12 terrain types, 22 location types (like Ruined City, Dwarf Mines, Necropolis, Elf Wood, and the standard City), 22 metaspells, 36 ancient artifacts, 30 neutral personages you can hire (like Sardior Dragonlord and Harun the Prophet), and lots more. Great fun. Opinion: This is great. A workable system for fantasy armies at last. The rules set is similar to Lords Of The Earth, the historical empire-building pbm from Wanderer, but simplified to make it more fun. I highly recommend this pbm. -- warden@triton.unm.edu Company: Wanderer Games 4858 East Second Street Tucson, AZ 85711 ---------------------------------------------------------------------- Game: Capitol II Type: Space Opera, strategic Duration: Turns: one per two weeks, generally GM: Computer-moderated Description: Second version of a strategic economic/exploration/combat/diplomatic space game. Opinion: Several players were unhappy with the first version, but we haven't gotten any opinions about the 2nd version yet. Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ---------------------------------------------------------------------- Game: Conquest and Destiny Type: Space Conquest and Economic Duration: Open ended Turns: Three a week. Possibly starting a once a week game. GM: Computer moderated Costs: $1-7.20 depending on number of actions taken Description: Conquest and Destiny is an open-ended role playing game in which every player commands their own race of custom designed beings. Your goal is to establish your race within the galaxy and to strive for greatness, sometimes working with other players, sometimes against them. Conquest and Destiny is a multi-player Play-by-Electronic-Mail computer game. You control the actions of your race by sending turns through modem or by mail. These turns contain the actions that you wish your race to do. In each turn, you can perform anywhere between 10 and 120 actions. After sending your turns onto the Gamemasters, it is processed in conjunction with every other players turn for that stardate. The results of your actions will then be sent back to you. You may participate as often or as seldom as you wish, for as long as you feel like playing. Company: Alternative Realities Daniel R. Canham PO BOX 498 Brockport, NY 14420-0498 p00791@psilink.com ---------------------------------------------------------------------- Game: Duelmasters Type: Gladiator combat Duration: Completely open-ended w/advancement to higher levels Turns: Optional two or four week turn around - Phone turns accepted GM: Computer moderated Costs: $3.25 + $1.50/warrior up to a max. of 5 in an arena Free initial set-up and rules. Description: Players manage a stable of five gladiators within an arena context against other players. The gladiators are assigned an initial 70 points in 7 areas (strength, wit, etc.) and 14 additional points are allotted to personalize the warrior. Beyond this, managers are responsible for training and strategy. There is also considerable space in the game for role-playing and diplomatic interaction with other players. Opinions: Looks simple, but the game is brilliantly programmed and a continuous learning experience. Results are laser printed. RSI does an excellent job with customer service. Although the game is costly, it is very addictive and well worth the price. - stdaughney@chemical.waterloo.edu (Steve Daughney) Duelmasters is one of the friendliest games I've been involved in. Role-playing is highly encouraged, the Duelmasters Sponsor program can put beginning players ("newbies") in touch with the most experienced and successful managers right away, and Customer Service has taken a definite turnaround. The results are beautifully printed, and always full of surprises. A little on the expensive side (as much as $10.75/turn) but for my money, it's definitely worth it! - dfcleary@ucdavis.edu (Dennis Cleary) Company: Reality Simulations Inc. (RSI) P.O. Box 22400 Tempe, AZ 85285 ---------------------------------------------------------------------- Game: A Duel of A Different Color Type: Magical combat simulation Duration: Completely open-ended w/advancement to higher levels Turns: Optional two or four week turn around GM: Computer moderated Costs: $5.00 for 5 students characters Rules $5.00, Initial set-up: Rules and 2 turns for $13.00 Description: Players instruct a team of five students within a duel context against other players for academic advancement. The students are assigned an initial value of 41 points in 4 areas. (strength, dexterity, intelligence, and life points) and additional traits are used to personalize the student. Instructors are responsible for guiding the students development. There is some space in the game for role-playing and diplomatic interaction with other players. The results in this game are very interesting, in that, output is give in a narrative form, rather than, raw statistics. Opinions: This game looks simple, but like Duelmasters, it is brilliantly programmed. FD has taken time with their product and service. The narratives are great and just have to be seen. They claim to use some state-of-the-art story generation system. Also, they claim that their NPCs use Genetic Algorithms and Neural Nets for learning. -- nyctasia@rhostshyl.cit.cornell.edu (Natasha A. Davis) Company: Fractal Dimensions (FD) 17-29 Main Street, Suite 316 Cortland, New York 13045 (607) 753-9246 ---------------------------------------------------------------------- Game: Elder Lords Type: Fantasy role-playing Duration: open-ended Turns: GM: Human/Computer moderated Costs: $4.00 rules, $5.00 turns, $15.00 special startup Company: Gamer's Guild P.O. Box 302 Shillington, Pa 19607-0302 RicKrebs@aol.com CIS: 73003,2405 ---------------------------------------------------------------------- Game: Feudal Lords Type: Medieval strategy Duration: 6-12 turns. Turns: 2-3 week turn around. Slow (monthly) games probably available. Turns can be sent and received by email. GM: Computer moderated. Description: You are a duke trying to become King Of England after the death of King Arthur. You have a limited number of orders to raise and move your army, build up your castle and fief. Opinion: Okay idea, bad execution. Knowing which actions are good is key. - purtill@dimacs.rutgers.edu Company: Flying Buffalo Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ---------------------------------------------------------------------- Game: Hyborian War Type: Global conquest - Fantasy Duration: Roughly 30 turns Turns: Optional two or four week turn around - Phone turns accepted GM: Computer moderated Costs: Dependent on kingdom size: $4, $6 or $8. Free initial set-up and rules. Description: Global conquest in the world of Conan the Barbarian. Not nearly as complex as Alamaze, but still complete with espionage, magic, trade, politics and war. Player interaction is highly encouraged and addresses are supplied. Opinions: This is a fair but not great game. First-time players are often discouraged because the game can be dominated by veterans who have learned the ropes. Not nearly as enjoyable as Duelmasters. RSI customer service is top-notch and the results are laser printed. - stdaughney@chemical.waterloo.edu (Steve Daughney) Company: Reality Simulations Inc. (RSI) P.O. Box 22400 Tempe, AZ 85285 ---------------------------------------------------------------------- Game: Island Takeover Type: Strategic simulation Duration: 20-25 turns Turns: 1/2/3 week turnarounds available, email turns available GM: Costs: $2.50 postal turns, $1.50 email turns. You can purchase a complete game for a fixed amount, $45 postal, $25 email. Description: Island Takeover is a territorial takeover game set on an island. Between 7 and 10 players will vie for ownership of this island. The game will last typically between 20 and 25 turns. Opinion: Company: Eclipse Consulting Inc. 7701 Tamarron Drive Plainsboro, NJ 08536-4337 (609) 275-1062 ---------------------------------------------------------------------- Game: Isle of Crowns Type: Strategy/Tactics Duration: 20 turns. Turns: Bi-weekly turns. Faxes accepted. GM: Computer Moderated Costs: $4/turn, $60 for the entire game paid in advance. Setup is free. No turn phone-in. Description: Player runs a barony on a 24-barony island. Object is to control more sectors than anyone else by turn 20. Game consists of armies, fortresses, outposts, walls, Captains, wizards, dragons, rogue races, and ships. Game has one winner, with no prizes. Opinions: The balance of the game is excellent - maybe too good. Lucky placement plays a significant role in victory, and this may frustrate players determined to win. Skillful play is still the most significant factor, so players determined to do well should have no problems. It will appeal to UCSD empire players. I highly recommend this game. - griffith@dweeb.fx.com (Jim Griffith) Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ---------------------------------------------------------------------- Game: It's A Crime! (Gang vs. Gang) Type: Strategic/modern day Duration: 36 turns or less Turns: Minimum 11 days per turn. Faxes accepted. GM: Computer Moderated Costs: $1.50/turn (4 orders), $3.00/turn for a double order turn (10 orders, competitive players will want to issue double order turns every turn), $1.50 extra for "extended New York Post reports", $1.50 extra for phoned-in orders. Setup is free, first two turns are free. Description: Player is the leader of a 1990's New York street gang. City is a 100x100 grid with 500 initial gangs. Gangs have a number of different orders they can issue to build their strength and hose rival gangs. Opinions: The game parameters are simplistic, because the game was originally intended as a test game. The game does contain "magic numbers" that give an experienced player an advantage over an inexperienced one. The variability of orders makes the game a lot of fun. GAMES Magazine placed it in its top 100 games a few years back. I highly recommend it. - griffith@dweeb.fx.com This is a decent game for people new to the pbm market to cut their teeth on, except for that fact that every time you turn around they have another $1.50 charge to hit you with after advertising that it is an inexpensive game at $1.50 a turn. Being 100% computer moderated also lends an air of sterility to it. - bigmac@erg.sri.com (Bryan McDonald) Company: Adventures By Mail P.O. Box 436 Cohoes, NY 12047 (518) 237-4870 ---------------------------------------------------------------------- Game: Legacy Of The Panther Type: Wargame Duration: Close ended, victory conditions apply. Turns: Fortnightly. GM: Computer moderated with GM intervention when players need help. Costs: Approx. 1.25 pounds sterling per turn (est.). Description: Player owns an 'area' of land and begins at level 1. The object is to reach level 5 and have as many areas, troops and wealth as possible. A points system exists and is used to determine the winner of more recent games. Multiple characters are permitted. Opinions: Excellent but expensive. Can get a little stale when the ability to recruit new troops is lost (at level 3) and military action becomes more difficult. Ruthlessness is recommended! - sjw@ukc.ac.uk Company: West Pennine Games 15 Carr Bank Drive Ramsbottom Bury Lancashire BL0 9DG England ---------------------------------------------------------------------- Game: Legends Type: Fantasy RPG Duration: Depends on existence of victory conditions Turns: 2 turns/month allowed, 1 production turn/month GM: various (multiple games in progress) Costs: Description: NOTE:There are two modules, both described below. Crowns of Avalon: Fantasy FRP with action occurring from a strategic level to a personal hero level. An interesting world full of high adventure and political intrigue. There are a number of political factions, each with it's own agenda, or it is possible to start your own if you have enough people rallied around your cause. Plenty of monsters to fight, treasure to be won, and NPC's to convert or conquer. Realm of the Immortals: Same as above, but with a theme. The land as it exists is in peril of being conquered by the Overlord who has been laying siege to various cities for a number of years. The Overlord is generally a nasty person, being concerned with raising undead armies and sending them against his enemies. Opinion: Great game. Plenty of options and directions you can choose for your City/Town/Adventurer Party/Epic Hero. Although busy, the folks at Midnight games are very good about handling special requests and answering questions. Turn handling is prompt. - gcook@garnet.berkeley.edu (George Cook) The game emphasizes flexibility - there are around 200 different orders you can issue, plus "special orders" which let you do non-standard stuff. This is a *lot* of fun to play, especially if you have friends in the same game. Main problem is that Midnight Games' phone line is *always* busy. - griffith@dweeb.fx.com (Jim Griffith) Great concept, not-so-great execution. Rules are hard to understand, and program is notoriously buggy. Midnight is taking steps to correct this in the new Legends II forthcoming. Still, there's nothing else like it out there for sheer size and scope. - joey.browning@datadim.com (Joey Browning) Company: Midnight Games 130 E. Main Street, Suite 305 Medford, OR 97501 (503) 772-7872 Rhann Postal Games P.O. Box 12 Sarisbury Green Southampton ENGLAND S03 6YL ---------------------------------------------------------------------- Game: Lords of the Earth - Campaign 4 Type: Historical/Strategic Duration: Open ended. Turns: 4-6 week turn-around. Email turns accepted. GM: Human-moderated (contingency orders accepted). Costs: $3.50(US)/turn (no additional costs) $5.00 mapset (updates cost this much if unwilling to update) $10.00 Rules New Player startup set: $20.00 (maps, rules, 2 turns) Description: Player runs a country in 1150+ AD. Whole world simulation. Excellent maps. Opinions: Company: Wanderer Games/David G. Adams 209 Alvarado NE #A Albuquerque, NM 87106 (505) 268-0876 seattle@hydra.unm.edu (David G. Adams) XXX compare address? ---------------------------------------------------------------------- Game: Middle-Earth Play-By-Mail (ME-PBM) Type: Conquest/Adventure (Fantasy, strategic) Duration: (Averages 25-40 turns) Turns: 2 or 3 week turnaround. Phone turns accepted (+$3) GM: Computer-moderated Costs: $6.50/turn, $25.00/$12.50 for first/following setups (150+ Page Rulebook, 2' * 3' Full Color Map of Middle Earth, 3 Month Subscription to GSI strategy magazine, 2 Free Turns) Description: Conquest and Adventure in J.R.R. Tolkien's fantasy world of Middle Earth. In each game, there are 25 players who take on the role of a Dark Servant (10), Free Peoples (10), or a Neutral (5). The goal of the game is for Good to destroy all of Evil (or vice versa). An optional victory is attained by delivering the ONE RING to Mt. Doom or to Sauron. Each player controls a kingdom and individual characters. In many ways similar to Alamaze, but more developed. Opinions: THE BEST PBM I HAVE EVER PLAYED!! Your turns are laser printed and you receive updated kingdom maps every turn w/ updated character sheets for your heroes. If you in in love with Tolkien's books, this is THE GAME for you. ME-PBM has been programmed in consultation with Iron Crown Enterprises (I.C.E.), makers of the Middle Earth Role Playing System. - Zach Harman (zharman@umaxc.weeg.uiowa.edu) Company: Game Systems Inc. (GSI) P.O. Box 160129 Miami, FL 33116-0129 (305) 274-5559 ---------------------------------------------------------------------- Game: Mobius I Type: Science Fiction Duration: 25-35 turns. Turns: 2-3 week turn around. Slow (monthly) turnaround also available. Turns can be sent and received by email. GM: Computer moderated. Costs: $7-10/turn, $5 setup, $3 rules. Description: Fairly complex game involving colonizing other planets and fighting on planets and in space. Also has a role-playing element (you have a bunch of characters to run your empire). Opinions: Too complicated to be playable, not complicated enough to be realistic. - purtill@dimacs.rutgers.edu (Mark Purtill) Having been a long time FBI customer and a Mobius player, I felt that the review for that game was rather unjustified. The game is certainly somewhat more complex than, say Starweb, but considerably simpler that Empyrean Challenge (to stay in the same genre), very well run (FBI's customer service is absolutely the best, their error rate extremely low and their turnaround quite regular) and I would recommend the game heartily. It is interesting for its introduction of some role playing into what is a primarily strategic game. Try it! - Henri_Hayim_Farhi@cup.portal.com Good service, but be prepared to spend a lot of money and a lot of time number crunching. Not bad, but not great either. - minnotte@rice.edu (Mike Minnotte) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ---------------------------------------------------------------------- Game: Monster Isle Type: Fantasy RPG Duration: Open ended. Turns: 8 business days (a week and a half). GM: Computer run, human moderator for questions & problems. Costs: $4.00/turn (no additional costs) Description: Player plays a monster (orc, goblin, elf types) washed up on shore of Monster Isle, there to survive, have fun, kick butt, and generally act monsterish. Opinions: Huge mongo game; can accommodate 15,001 monsters in the same game (the map is about the size of Australia). Computer keeps track of over 2100 statistics for each monster, and over 120 for each square. Beautiful custom laser-printed results every turn. - warden@triton.unm.edu (Scott Micheel) Company: Adventures By Mail P. O. Box 436 Cohoes, NY, 12047 (518) 237-4870 ---------------------------------------------------------------------- Game: Out Time Days Type: Role Playing - Fantasy/Science Fiction Duration: Open ended (End World Scenario some years down the road). Turns: Once a week. Excellent turn around. CIS/Phone turns accepted. GM: Human Moderated, Computer Assisted. Costs: $15 Startup (professional manual, 5 free turns). $5.00/position, $3.00 for spin-offs Very limited spin-offs allowed, average player cost $8/week. Description: Players run Time Traveler characters stuck in a world with very different rules. Role Playing amongst players is the emphasis, as is team playing. Opinions: Best RPG I have seen on the market. The GM is highly involved and cares about his game and that his players enjoy it. This game is definitely for people wanting to role play with others, not against the game itself. - bigmac@erg.sri.com (Bryan McDonald) Company: Twin Engine Gaming 3254 Maple Leaf Court San Jose, CA, 95121 (408) 270-2466 ---------------------------------------------------------------------- Game: Scavenger: Adventures Across Five Dimensions Type: Fantasy/Science Fiction competitive role-playing Duration: Indefinite Turns: Fourteen day turn cycle GM: Human moderated, computer assisted Costs: Free set up package including character generation, rules, and one postal or two e-mail turns. Postal turns cost $2.79. E-mail turns cost $2.50. No hidden fees. Description: Ten characters race against each other to recover items scattered across five dimensions. The game can go even deeper than this, enabling players to question the entire purpose of the Hunt. Other services: e-mail and call-in turns. BBS, fax, and voice mail planned for September '91. Opinions: Company: MAD Turkey Enterprises P.O. Box 948236 La Jolla, CA 92037 ---------------------------------------------------------------------- Game: St. Valentines Day Massacre (United States Version) Type: Gang lord simulation Duration: Closed, victory conditions apply. Turns: ~4 week turn around. GM: Computer moderated. Description: Gang Lords rise in stature base on gang member power and the financial success of various premises and rackets. The system is new to the United States, but established in Great Britain. Opinions: So far I like it, but only two turns have passed. I will update this report once a few more turns have gone by. (May 9, 1991) - bigmac@erg.sri.com (Bryan McDonald) Company: Vortex Simulations P.O.Box 317 Ft. Meade, Maryland 20755-0317 (301) 621-9561 ---------------------------------------------------------------------- Game: Stargazer Type: Galactic Empire Building Duration: 2-3 week turns, 20-30 turns Turns: $5 set-up, $3 per turn Description: Players become the leaders of alien races that have just discovered the secret of StarTravel. The players must race to explore and control the galaxy while having to contend with each other and the unknown of deep space. Players find themselves challenged in many ways as they take on the roles of Diplomat, Politician, Head of Military, and Business Person. Success depends as much on diplomacy and behind the scenes deals as it does on military strategy. Company: Frontier Game Company P.O. Box 601 Mishawaka, IN 46546 ---------------------------------------------------------------------- Game: Starlord Type: Space Opera Duration: Open ended. Turns: 2-3 week turn around. GM: Computer moderated. Description: You have a command ship that can move around a 2-D galaxy, and a bunch of ships. You can only move those ships with 7 squares of your command ship, and your goal is to become emperor, and then to stay emperor. Opinion: Easy to play and pretty results, but essentially brainless and dull. - minnotte@rice.edu (Michael Minnotte) Nice color printouts only redeeming feature. - purtill@dimacs.rutgers.edu (Mark Purtill) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ---------------------------------------------------------------------- Game: Starweb Type: Science Fiction Simulation Duration: 10-15 turns. Turns: 2-3 week turn around. Slow (monthly) and email (weekly) turnaround also available. Turns can be sent and received by email. GM: Computer moderated. Description: As one of six types of position, you try to score points (in a different way for each type), using a limited number of fleets. Each world connects to several others in the "web" and can build ships or industry. Opinion: Classic! Lots of ways to win, for diplomats and generals alike. - minnotte@rice.edu (Michael Minnotte) Lots of diplomacy, game system simple but not trivial. I like it. - purtill@dimacs.rutgers.edu (Mark Purtill) Not just lots of diplomacy but **LOTS** of diplomacy -- but remember, that's usually by phone (FBI also has blind, net, and other variants). My phone bill was too high! - amead@psych.uiuc.edu (Alan Mead) Company: Flying Buffalo, Inc. P. O. Box 1467 Scottsdale, AZ 85252-1467 (602) 945-6917 MCI: 0001138241 CIS: 70030,240 ---------------------------------------------------------------------- Game: Swords of the Gods Type: Fantasy Simulation (World Conquest and Hunt) Duration: Turns: 2 week turnaround (probably other options as well) GM: Computer Moderated Cost: was $3/turn in 1989 Description: Based on Saberhagen's Book of Swords series, each player is a minor noble trying to capture the twelve swords of power (which will presumably lead to world domination; you don't actually have to conquer everything). Essentially a relatively simple wargame. Things are complicated by the presence of spell-casting wizards, the swords (each with its power), and twelve gods which provide boons for their favorites and problems for their most hated lord. You must also balance soldiers to fight for you with keeping enough peasants in the field producing food and increasing your population. Opinion: An inexpensive, simple, fairly interesting game. Nothing spectacular. - minnotte@rice.edu (Michael Minnotte) Company: Galactic Simulations ---------------------------------------------------------------------- Game: TAKAMO Type: Space Empire-Building Duration: Open ended. Turns: From 1/ten days to 1/month, depending on which galaxy. GM: Computer run, human moderator for questions & problems. Costs: $2.50 to $15.00/turn Rules/Setup/2 free turns all for $10.00 Description: Players play empire builders, nomads, pirates, smugglers, traders, agribusinesses, miners, or (ick) cybers in a quest to explore the galaxy and tame it while making lots of bucks and trying to avoid getting into interstellar wars (or perhaps trying to start some). Opinions: Interesting game, not *too* complicated, but full of complex details that may arise during play. Long-running game, the first galaxy started in 1983. There is a closed-ended version too, TAKAMO II. - warden@triton.unm.edu (Scott Micheel) Company: Advent Games PO Box 81674 Lincoln NE 68501 ====================================================================== The following section is the Galactic View, courtesy of Flagship magazine. Many thanks to them for providing this to me. Any errors were probably introduced by my editing job. This version dates from May 1993, and so is a bit out of date. ====================================================================== How to read the Galactic View tables: GM shows if the game is run by computer (C), human (H) or mixed (M). Ref shows the issue of FLAGSHIP where you can find the best description so far in the magazine: a=article, s=Spokesmen Speak, r=Rumors from the Front, d=Diary, l=Late News. Thus, 4s means 'Spokesmen Speak Issue #4'. For the Other Fees column, the following notes apply: (a) More for larger positions or later turns in the game, (b) More for battle reports, (c) More for extended orders, (d) More for several possible extras, (e) Fee covers entire game.* next to Rules & Startup indicates deposit returnable if you play to the end of the game, or prepayment discounts available (see moderator for details). There is usually a small surcharge for players from other countries than the GM. Occasional optionals like a newsletter are not included in the prices unless we judge that they are fairly frequent and essential for the enjoyment of the game. Some GMs give discounts if you pay for a batch of turns in advance. Finally, the FLAGSHIP editors' personal recommendations of games to try appear in the last column. B=Bob Bost, P=Nicky Palmer, T=John Tindall. All prices are US$, except for Australian games which are in A$. Removed: Emperor of the US, Lords of the Earth, Stellar Supremacy, The World in Conflict (thanks to Bob McLain for pointing out these reportedly non-running games.) Added: Continuum, Murder, Panzer Salient, Star Fleet Warlord, You're an Amoeba, Go! GM change: High Point now also running WW IV. Updates in listed prices: Firebreather, Midgard, World War IV The total number of games which we believe to be running is 200 (+1) Rules & Free Turn Other Game GM Startup Turns Fee Fees Ref Ed Ad Astra C DRB 2.00 0 3.50 No 10a Adventurer Kings C ARK 2.00 0 5.00 No 24a,35a P Adventurers Guild C ENP 3.50 0 9.75 No 43a Against All Odds C C2S 4.00 0 5.00 No 37a,37-41d Age of Imperialism H KIM 5.00 1 5.00 No Alamaze! C PEG 15.00 2 7.00 (a) 38a,39-43d Android Arena C ASG 7.50 1 4.00 No 28a Andromeda Cluster C MSD 3.00 0 3.00 No 28a Arena of Power C LAN 15.00 1 ? ? 35s Armorclads C DVS Free 0 1.00 (c) 38s Atlantean Realm C ARG ? ? ? ? 34s Atlantrix M BMG 14.00 2 6.00 (a) 12a Baron SMY ? ? ? ? 29s Battle Cry H PAG 12.00 4 3.50 (d) 24a Battle Metal C SHR 10.00 3 3.50 No 36s Battle Plan C FBI 6.00 0 3.50 (a) 19a Battletech PBM C FAN 14.95 2 4.00 (a) 27s Belter C CLA Free 1 2.00 (c) 31a Beyond Quadra Zone C QUS Free 0 5.00 No 8a Beyond Stellar Emp.M ABM 20.00 2 6.00 (c) 22a Bloodball C ERO ? ? ? ? 29s Blood Pit C EGS 5.00 1 5.50 No 32a Bounty Hunter C CRE 5.00 1 ? ? 41s Celestrek II C CLE 10.00 0 3.50 No 20a Champions of Steel C RSI ? ? ? ? 27s Chess H BMG Free 0 1.00 No 24s Clans of Trove M YEL C$12.00 4 C$3.00 (b) 24s Cluster C CAP 20.00 2 4.00 ? 39a Cluster Lords C PAL 19.50 10 3.50 to 9.00 (c)41a Colonial Cmnwlth C FRE 10.00 1 10.00 No 39s Conquest C EAR 6.00 1 3.00 No 28a Conquest of AmericaC AGN 4.00 0 4.00 No 39s Computer Boxing C NOR 5.00 0 1.00 No Conquest C EAR 6.00 1 3.00 No 28a Conquests&Crusades ? DAM 8.00 0 5.00 No 29s Continental Rails C GRF 15.00 3 4.50 No 21a PB Continuum C ZEP 10.00 1 7.00 No 43s Cosmic Crusaders C GEN 10.00 3 3.50 No 42a Coup d'Etat C SIN ? ? ? ? Crack of Doom M AGE 10.00 0 4.00 (d) 12s P CTF 2187 C AGE 5.00 0 3.50 (a) 20a Dark Blades C ASG 13.00 2 3.50 No 18s Dark Magus C DAR 10.00 0 5.00 No 42s Darkworld H WIL 10.00 0 4.00 (c) 7a Darkness of Silverfall C ARK 2.00 0 4.00 No 33a Dawn of the Ancients C GSI 10.00 2 3.00 No 14a Day After, The M SSP 10.00 4 2.00 (d) 27s Death & Sorrow C EGG 5.00 3 2.50 (a) Deep Space C OUT 10.00 2 5.00 No 40s Delenda est Carthago M DLX 40.00 1 15.00av (d) 37s P Domination C DLX 4.00 0 3.00 No 15a DragonHelm M WIL 15.00 0 5.00 No 35s Droids C NGC Free 2 3.00 No 23a Duelmasters C RSI Free 0 4.75 (a) 32a El Mythico C GRF 15.00 1 6.00 No 30a,33a,35-41d Empyrean Challenge C DRB 10.00 0 15.00 (a) 17a P Epic C MID 12.00 2 5.00 (d) 20a T EverMoor C BRO 15.00 3 4.25 No 27s Family Wars C CYC 5.50 0 3.50 No 16a Fantasy Football LgC SAN $110/season 39a Feudal Lords C GRF/FBI 15.00 3 4.00 No 3a T Final Frontier C GAT 30.00 5 4.00 No 19s Firebreather C HOR Free 0 4.00 No 42s First World M WLE 10.00 2 4.00 No 11a Fleet Maneuvers C FAN 15.00 6 3.00 No 23s Fog of War M BEN 5.00 0 3.00 (d) 32a Freedom C SIM 2.00 0 5.00 No 40s Galactic Anarchy C ANA 10.00 5 2.50 No 34s Galactic Conflict C FBI 5.00 0 3.50 No 5a Galactic Conquest C AGN 4.00 0 4.00 No 39s Galactic Gambit C BAR 12.00 5 4.00 (a) 40s Galactic Overlord C GEM 4.00 0 2.50 No 34s Galactic Power M VIG 1.50 2 2.50 No 17s Galactic Prisoners M GRA 17.00 5 2.50 No 18a Galaxy:Alpha M IGC 12.00 2 4.50 (d) 8s Gameplan C AND $5.00 0 5.00 (d) 20a Gladiator C DRA $2.00 0 6.00 (c) 41a Global SupremacyIIIM NOR 10.00 ? 3.50 (d) 27s or M GLO 5.00 0 3.00 (c) 38 Glory M BEN ? ? ? (d) 22a Glory II HCS 10.00 $10/month 29s Grand Alliance C SIM 5.00 1 3.00 No 22a Gunboat Empires M MOR 25.00 2 8.50 (d) 29s Heroic Age, The C GWF Free 0 6.00 No 38a Heroic Fantasy C FBI 6.00 0 3.00 No 10a House to House M JUS 10.00 0 10.00 No 17s Hyborian War C RSI Free 0 5.00 (a) 17a T Illuminati C FBI 7.00 0 4.75 No 16a,42-?d Imaginary sports* C IMA 5.00 1 3.00 (d) 41a [includes the games Imaginary Wrestling, Imaginary Baseball, Imaginary Football, Imaginary Boxing, Imaginary Hockey and Imaginary Basketball.] Imperial Conquest M ARM 5.00 1 5.00 No 22a Infinity and BeyondM BIZ 1.00 1 1.50 No INS 20,000 BC C INT 41s INS 2001 C INT 41s Into Infinity C BMG 20.00 5 5.00 No 19s Into the Maelstrom C MAE Free 2 3.25 No 42s Intrigue M WLE 10.00 3 4.00 No 38a Island Takeover ECL 2.00 0 3.00 No 36s Isle of Crowns C ABM Free 1 4.00 No 27s Its a Crime! C ABM Free 2 3.50 No 11a Jurien Range M PBM 5.00 1 ? ? 41s Kingdom C GRF 10.00 0 2.50 (a) 21a Kings War M SCG ? ? ? ? Kings & Things* C GRf 12.00 1 5.50 No 20a Land of Karrus, TheC PAP 10.00 2 4.00 No 33a Lanke Basketball C LNK 10 1 5.00 (d) 18a Legends C MID 15.00 1 4.50 (a) 29a,30a T Legends of Kalei M KAL Free 2 4.00 No 38s Legions o.t. EmpireC DYM 2.00 0 4.00 No 41s Lord of the Realm C ROE 14.00 2 5.00 No 39s Lords of Destiny C MAE Free 0 3.75 No 38s Lords of the Fray C ETH ? ? ? ? Lords/Galactic Rim C NEB 20.00 2 8.00 (d) Masters of Magic M ALT 15.00 2 $15/month 28s Maxi-Challenge C DRB 10.00 0 15.00 (a) 17a P Megaprix C ASG 5.00 0 2.50 No 28s Merchant Princes C DES 15.00 2 4.00 No 39a Middle Earth C GSI 25.00 2 6.50 (d) 37a,36-40d Midgard M ERS 20.00 1 5.00/position (d) 43s Mobius I C FBI 7.00 0 8.00 (c) 18a P Modern World Conquest see World Conquest (same price, Modern game is advanced version) Monster Island C ABM Free 1 4.00 No 28a,36a Murder! H MAT Free 0 3.00 No 43a Mutant Wars C STR 5.00 2 4.00 No National Will, A C SIM 6.50 1 3.50 No 41a New Dawn M NEW 5.00 0 4.00 (d) 23a New Order C C2S 5.00 0 4.50 No 26a Next Empire, The C RSI 20.00 3 7.50 No 21a Next Frontier, The C SET 10.00 0 $5/month (d) 24s Nexus Master M IRO 20.00 3 ? ? 41s Nuclear DestructionC FBI 5.00 0 2.00 No Out Time Days M TEG 15.00 5 5.00 No 34a B Panzer Salient C COM 45.00 1 20.00 No 43s Pentegarnia H WHI 15.00 2 4.00 No 28s Perseus Arm C PER 20.00 3 4.25 No 27s Pirates C TRI ? ? ? ? 41s Platoon Leader C TRI ? ? ? ? 41s PowerStar C SOU 5.00 1 3.00 No 27a Quest/Great Jewels C FLD 15.00 3 5.00 No 38s Realms of Altair H FMG 13.00 0 4.00 (d) 17s Realms of Fantasy C GRF 15.00 2 4.50 No 27s Realms of Sword and Thunder H DPI Realpolitik C TRI 4.00 1 4.00 No 41s Renaissance I M XAN 7.00 0 3.90 (d) 4a Renaissance II C XAN 12.00 1 7.00 No 40a Rimworlds M PAL 27.50 5 6.50 (a) 17a P Ruler/Galactic Web C DES 15.00 2 5.00 No 18s (Canada) DAV Saint Val's Day Massacre C VOR 10.00* 2 4.00 (a) 27a Sandlot Football League C SAN $130/season 39a Scorecard C SAN $20/season 39a Sea Kings C GSI See Earthwood (same game, new map) Sirius Command C INN 11.00 2 4.50 No 28s Space 101 C C2S 3.50 0 3.50 No 23a Space Combat C TEG 1.00 0 3.50 No 22a S Space Quest C PEN 37s Speculate! C EGS 2.50 0 2.50 No 25a T Spiral Arm C GRF 15.00 2 5.00 No 22a Sports Challenge FootballC SCF ? 39a Stand and Deliver C STA 10.00 3 4.00 No 38a Starbase C QUS not known Starborne M WIL 15.00 0 5.00 (c) Star Cluster Omega M C-T 10.00 2 3.00 (b) 7s Star Fleet Warlord C AMA 5.00 0 5.00 No 43s Starlord C FBI 6.00 0 2.50 No 5a Starmagic C COS 4.00 0 6.00 (c) 25s T Star Quest C DLX 17.00 5 4.00 (a) 43a Stars/Dark Well M MIN 20.00 2 4.50 No 18a Starweb C FBI 12.00* 0 4.00 (a) 9a P Stat-Sport BaseballC STS 15.00 0 5.00 (d) 16s State of War C GSI 15.00 2 4.75 No 19a B Stitch in Time, A C HUS 3.00 0 2.50 No 29s Storm Over Dixie M ARM 5.00 1 5.00 No 17s Super Vorcon Wars C DRB 6.00 2 2.50 No 12a Supernova II M RTG 12.50 0 5.00 (c) 23a P Supremacy C GRF 12.00 1 5.50 No 26a Swords of the Gods C ARE 2.00 0 3.50 No 20a Tactical Assault Group C QUS Takamo C AVG 10.00 2 2.50 (c) 21a Third Foundation C THI Free 2 6.00 No 38s Time Lady, The H MAT Free 0 3.00 No 42a Tracks C FRI 15.00 3 4.00 No 38s Trade & Conquest C FRA 12.00 2 4.00 No Universal Melting Pot C SHR 10.00 3 2.25 No 36s Universe II C CLE 7.00 1 3.50 No 1a Urban Empire C LEI 20.00 4 5.00 No 36a Venom C GSI 15.00 2 4.75 No 26a Victory! C RTG 20.00 0 6.00 (a) 32a,37a Warlord of Thunder Crag C IRO 25.00* 3 ? ? 41s Warlords C MON ? ? ? ? 40s Warp Force Empires C EGS 9.50* 0 4.50 No 15a Warriors and Wizards C RTG 5.00 0 6.00 (c) 36a,39-43d Wastelands C DEL ? ? ? ? 43a Weapon, The C FAN 13.50 2 3.25 No 21a Wild Frontiers C RED 10.00 0 ? ? 41s World Campaigns M EGS 5.00 0 5.00 No 27s World Conquest C PTP 12.00 3 4.00 (a) 32a,35a World Emperor II C DLX 17.00 5 4.00 No 41a,43-44d Worldwide BattlePlan C FBI 6.00* 0 5.00 (c) 25a World War II M PHI 10.00 0 20.00 (a) 40a World War IV C JFH/HIG 12.00 2 6.00 No 32a,43s Your're an Ameoba, Go! C MON Free 0 3.00 No 43s Australasian changes: Championship Soccer, Dark Star Swashbuckler added; Diplomacy dropped; extra GM for Lizards Australasia (all amounts in A$) Adventurer Kings C ROM 10.00 0 6.00 No 24a,35a also C CIR ? ? ? ? Against All Odds C DYN 10.00 0 6.00 No 37a,37-41d Archmage H AMG 5.00 0 3.50 No Balance of Power M DYN 10.00 0 5.00 (a) Barbarians C AUW 15.00 1 6.00 No Battle Master C DYN 10.00 2 5.00 No Battle Plan C CHA 10.00 2 5.00 No Blood, Gore & Guts C PIG 15.00 2 5.00 No Boracay Philippines C RCR 10.00 1 3.00 No Championship Soccer C SOC ? ? 2.00 No 43s Continental Rails C AUS 15.00 1 6.00 No Cosa Nostra C IMP 10.00 1 5.00 No 42a Darkness/Silverfall C ROM 10.00 1 6.00 No 33a and C CIR ? ? ? ? Dark Star C CIR Playtest 41s Dominant Power C CRE 8.00 1 5.00 No Eclipse C PBE 7.00 0 5.00 No El Mythico C AUW 10.00 1 7.00 No 30a,33a,35-41d Epic/Kings C PBE 15.00 0 7.00 (c) Family Wars C CHA 10.00 2 5.00 No Feudal Lords C CHA 10.00 2 5.00 No Galactic Warlord C DYN 10.00 2 5.50 No Galaxy C AUW 20.00 1 7.00 (a) Game of Princes C AUW 8.00 1 3.00 No Gameplan C SPO 8.00 2 5.00 No 38s (Superbowl) 8.00 2 4.00 No (Advanced) 8.00 2 6.00 (c) Gang City C ATH ? ? ? ? Hall of Champions C ROM 10.00 0 5.00 No Heroic Fantasy C CHA 10.00 2 4.00 (a) Isle of Crowns C DYG ? ? ? ? Kingdom C AUW 5.00 1 2.50 (a) Lizards C CIR $3.65 0 NZ$2.95 No 41s or C ROM 5.00 3 ? ? 41s Legends C PBE 40.00 0 9.00 (a) Machiavelli C NOS 10.00 1 5.00 No Magic C DYN 10.00 1 6.00 (d) PAFL C AUW Free 0 4.00 No Play On C SPO 5.00 5 4.00 No 38s Realms/Fantasy C AUW 15.00 3 7.00 No Return/Sirius C AUW Free 1 5.00 No Rings of Darkness C ROM 5.00 1 4.00 No Rugby Stats C SPO 5.00 5 4.00 No 38s Scorpion C TBR ?? ? ? ? Shadow Lords C PIG 20.00 2 6.00 No Soccer Stats C SPO 5.00 5 4.00 No 38s Space 101 C DYN 10.00 3 4.00 No Speculate! C CHA 10.00 2 5.00 No Spiral Arm I C SAN 10.00 2 4.00 No Spiral Arm II C AUW 15.00 3 7.00 No Spymaster M NOS 6.00 0 $2.50/week Star Quest C PIG 15.00 2 6.00 (a) Starweb C CHA 10.00 2 5.00 No Swashbuckler C PAS ? ? ? ? 43s Tales of the North H WRA ? ? ? ? Tarn Coronet C NOS 10.00 1 3.00 No Trolls Bottom C DYN 10.00 4 3.00 No Warboid World C DYN 10.00 2 4.00 No Warriors & Wizards C ROM 10.00 1 6.00 (c) Wastelands C TBR 10.00 2 4.00 (a) 43a World Emperor II C COB 10.00 2 5.00 No 41a Worlds in Conflict C AUW 20.00 1 7.00 No Canada Borderlands of Khataj C MAI 5.00 0 5.50 No 40s Crystal Island M BET 10.00 4 2.75 No 34s Dwarf Falls M BET 10.00 4 2.75 No 40s Lost Mine, The M BET 10.00 4 2.75 Mo 40s DragonsKeep M BET 10.00 4 3.40 No 40s DragonsKeep (solo) M BET 10.00 4 2.75 No 40s Ruler of the Galactic Web DAV ? ? ? ? Sovereignity H WSG 30.00 Auto-run games 40s This is a list of PBM companies believed by FLAGSHIP to be operating at the time this issue is published. This is offered as a service to our readers to assist them in selecting the games they may want to play. Moderators listed below are cross-indexed by a company code to the game register on the following pages. Moderators are strongly encouraged to check the listings here and verify their accuracy; please notify one of the editors if you find an error or omission. There is no cost to moderators for this service. We'd also be very grateful if readers who find an error here, or who learn of a new game not listed, would pass the word on to us here at FLAGSHIP. To sign up for a game, find it on the list below, find the company running it on your company list, and send them the sum under Rules & startup. You will be sent a rulebook and any starting materials (order sheets, maps, etc.) needed, and you will be given the number of free turns listed under Free Turns. After that, the cost per turn is as shown in the Turn Fee column. Where we are uncertain about the status of a company, we've marked them with a '?'. Companies removed: Apocalypse, Silvius & Berchtold, Sparks, Union West New: Agents of Gaming, Combat, High Point, Matteson, Zephyr USA Advanced Gaming Enterprises,POB 214949, Sacramento, CA 95821 [AGE] Advent Games, POB 26, Malcolm, NE 68402-0026 [AVG] Adventure Simulation Games, 22659 Keswick St., Canoga Park, CA 91304 [ASG] Adventures By Mail, POB 436, Cohoes, NY 12047 [ABM] Agents of Gaming, POB 31571, Dayton, OH 45431 [AGN] Alternate Realms, Box 770196, Lakewood, OH 44107-0017 [ALT] Anarchy By Mail, POB 873, Allen, TX 75002 [ANA] Andon Games,POB 142,Kent,OH 44240 [AND] Ares Games, POB 512, Severn, MD 21144 [ARE] Argus Adventure Simulations, POB 181689, Dallas, TX 75218 [ARG] Ark Royal Games,POB 6378,Aloha,OR 97007 [ARK] Armageddon Games,POB 340416,Sacramento,CA 95834 [ARM] Bard Interactive Games, POB 325, Pluckemin, NJ 07921 [BAR] Battle-Magic Gaming, POB 9935, Spokane, WA 99209 [BMG] Bennett, Charles, 203 Acme Ln, Lynn Haven, FL 32444 [BEN] Bizarre PBM, POB 1008, Florence, KY 41022 [BIZ] Bronze Star Games, Box 862, Killeen, TX 76540-0862 [BRO] C2 Simulations,16081 Sherlock Ln,Huntington Beach,CA 92649 [C2S] Capitol Consulting, 118 Jefferson NE Suite 6, Olympia, WA 98501 [CAP] Classified Information, Box 39, Sandy, UT 84091 [CLA] Clemens & Associates, POB 4539, San Clemente, CA 92672 [CLE] Combat Enterprises, POB 763, Bel Air, MD 21014 [COM] Cosmos Creations, P.O. Box 2101, Iowa City, IA 52244 [COS] Creative Management Services, POB 281, Apple Valley, CA 92307 [CRE] C-T Simulations,POB 590273,Houston,TX 77259 [C-T] Cyclops Gaming, 3436 Bailey Pl, Bronx, NY 10463-4205 [CYC] Damien Games, 10900 Sonja Drive, Knoxville, TN 37922 [DAM] Dark Magus Productions, POB956005, Duluth, GA 30136-6005 [DAR] DVS Productions, 45 Mountain Ave, Fairfield, ME 04937 [DVS] Delta Games,PO Box 551514,Dallas,TX 75355 [DEL] Deltax Gaming, 548 Great Hill Dr, Ballwin, MO 63021 [DEX] Desert PBM, 1109 S. Plaza Way, Suite 125, Flagstaff, AZ 86001 [DES] DPI, POB 215731, Sacramento, CA 95821 [DPI] Dragon Games, 1015 Gayley Ave, #362, Los Angeles, CA 90024 [DRA] DragonByte, POB 38576, Greensboro, NC 27438-8576 [DRB] Dymar Enterprises, POB 340786, Sacramento, CA 95834-0786 [DYM] Earnshaw Enterprises, PO Box 2198, Provo, UT 84603 [EAR] Eckert Gaming Group, PO Box 16384, Rochester, NY 14616 [EGG] Eclipse Consulting, 7701 Tamarron Dr, Plainsboro, NJ 08536 [ECL] Emprise Games Systems, POB 4385, Vancouver, WA 98662 [EGS] Entertainment Plus, P.O. Box 1981, Appleton, WI 54913-1981 [ENP] Ethereal Edge Enterprises, 1107 Dodge St, Eau claire, WI 54701 [ETH] Eros Games, 920 W. 14th St, Cedar Falls, IA 50613 [ERO] Erskine, Zan, POB 610325, Dallas, TX 75621-0325 [ERS] Fantastic Simulations,POB 1288-R,Englewood,CO 80150 [FAN] Flying Buffalo Inc,POB 1467,Scottsdale,AZ 85252-1467 [FBI] Flying Dutchman Games, POB 957434, Hoffman Estates, IL 60195 [FLD] Frazier Games, POB 293, Portage, OH 43451 [FRA] Freelance Games, POB 5097, Huntsville, AL 35814 [FRE] Friendly Fire Games, POB 8323, Pittsburg, CA 94565-8323 [FRI] Full Moon Gaming,3425 Kingswood Dr., Kettering, OH 45429-4313 [FMG] Game Systems Inc,POB 160129,Miami,FL 33116-0129 [GSI] Games Without Frontiers,P.O. Box 8226, Cherry Hill, NJ 08002 [GWF] Gator Concepts,POB 5511,Hudson,FL 34674 [GAT] Gem Games, POB 31174, Dayton, OH 45431 [GEM] Genesis Games Design, POB 367, Kenosha, WI 53141 [GEN] Global Simulations, POB 630, Bremerton, WA 98310 [GLO] Graaf Simulations,P.O. Box 96,St Clair Shores,MI 48080 [GRF] Grandel Inc, POB 4386, Wilmington, DE 19807 [GRA] HCS Games, 89 Lakeview Terrace, Binghamton, NY 13904 [HCS] High Point Games, 78 Briscoe Terr, Hazelt, NJ 07730-1149 [HIG] Huscarl Hobbies, 296 Jones Hollow Rd., Marlborough, CT 06447 [HUS] Imaginary Sports Competition, Box 5275, Willowick, OH 44095 [IMA] Inner Dimension Games, 51 Henry W. Dubois Dr, New Paltz, NY 12561 [INN] Intergalactic Games,POB 511091,Salt Lake City,UT 84151 [IGC] International Research Associates, POB 6615, Teall Station, Syracuse, NY 13217 [INT] Irondragon Enterprises, 171 Edmunds Rd, Wellesley, MA 02181-1331 [IRO] JFH Games, POB 58032, New Orleans, LA 70158-8032 [JFH] John Justin,POB 5,Woodbury,NJ 08096 [JUS] Kalei Enterprises, 523 Hastings Rd, Cherry Hill, NJ 08034 [KAL] Kimball Simulations, 5959 E Northwest Hwy #1024, Dallas, TX 75231 [KIM] L A N Company, PO Box 3772, Tustin, CA 92681-3772 [LAN] Lanke,PO Box 3434,Terre Haute,IN 47803 [LNK] Leisure Time Unlimited, 2009 E. 121st, #212, Burnsville, MN 55337 [LEI] Matteson, Colleen, POB 123, Ladysmith, WI 54848 [MAT] Maelstrom Games, POB 5461, Oxnard, CA 93031 [MAE] Micro Software Design,8875 Polland Ave,San Diego,CA 9212 [MSD] Midnight Games,130 E. Main,Suite #305,Medford,OR 97054 [MID] Mindgate,POB 661857,Sacramento,CA 95866-1857 [MIN] Monastic Software, POB 4156, Ithaca, NY 14852 [MON] Morris, John, 10421 I Hickory Ridge Rd, Columbia, MD 21044-4638 [MOR] Nebula Star Productions, Dept 821, 3726 South Lewis Ct, Lakewood, CO 80235 [NEB] New Dawn, 1650 Sequoia Avenue, Tracy, CA 95376 [NEW] NoGate Consulting,PO Box 88115,Grand Rapids,MI 49518 [NGC] Northwest Simulations, POB 5080-274, Fairfield, CA 94533 [NOR] Outerquest Simulations, POB 25533, Garfield Heights, OH 44125 [OUT] Outlander Software, 2101 W Route 66 H5, Flagstaff, AZ 86001 [OUT] Palace Simulations Inc,POB 396, Fair Lawn, NJ 07410 [PAL] Paper Tigers, P.O. Box 3714, San Dimas, CA 91773 [PAP] PBM Adventures, c/o Greg VanHouten, NERRA PCS 817 Box 28, FPO AE 09622-0100 [PBM] Pegasus Productions, POB 248F, Waynesville, NC 28786 [PEG] Pent Alpha, 12835 NW Alderview Dr, Portland, OR 97231 [PEN] Perseus Arm Enterprises, 808 Peace Portal, Box AA, Dept. 154, Blaine, WA 98230 [PER] Phillips, Stephen, 2055 NW 29th, #5, Portland, OR 97210 [PHI] Post Age Games,14310 Nacogdoches,Suite 401, San Antonio,TX 7824 [PAG] Prime Time Programmimg, PO Box 5018, Walnut Creek,CA 94596-1018 [PTP] Prime Time Simulations, PO Box 5074, Walnut Creek,CA 94596-1074 [PTT] Quest Games, P.O. Box 707, Clementon, NJ 08021 [QUS] R3 Games, PO Box 14421, Atalnta, GA 30324 [R3G] Reality Simulations,POB 22400,Tempe,AZ 85282 [RSI] Rebel Enterprises, 117-I Manor Way, Louisville, TN 37777 [WIL] Red Talon Games, POB 307, Phoenixville, PA 19460 [RED] Roepke, Henry, HFR Games, PSC 3858, Edwards, CA 93524 [ROE] Rolling Thunder Games,POB 1240,Broomfield,CO 80038-1240 [RTG] Sandlot Sports (609) 854-7739 [SAN] Sports Challenge Football (800)-854-7739 [SCF] SE Technologies, P.O. Box 4220, Bellingham, WA 98225 [SET] Shrewd Expanse, POB 4424, Englewood, CO 80155-4424 [SHR] Simcoarum Systems,POB 520861,Salt Lake City,UT 85152 [SIM] Sinbad's Games, POB 219,. Taftville, CT 06380 [SIN] Smokey Mountain Strategies, POB 791, Franklin, NC 28734 [SMY] South Bay Games, POB 1491, Torrance, CA 90505 [SOU] Stand & Deliver, 215 E 24th St, #620 New York, NY 10010 [STA] Starry Knight, 55 North High St, Tuckahoe, NY 10707 [STR] Stat-Sports, R.R. 1, Madrid, IA 50156 [STS] Third Foundation, POB 380273, San Antonio, TX 78250-0273 [THI] Triad Simulations, POB 442, Normal, IL 61761 [TRI] TSR, POB 756, 201 Sheridan Springs Rd, Lake Geneva, WI 53147 [TSR] Twin Engine Gaming, 3254 Maple Leaf Ct, San Jose, CA 95121 [TEG] White Lion Enterprises, POB 188, Wood-Ridge, NJ 07075 [WLE] Vigard Simulations,161 Deer Park Ave,San Rafael,CA 94901 [VIG] Vortex Simulations, c/o Rob Stock, 7580 Stirling Rd #112, Hollywood, FL 33024 [VOR] White, Steven, 3113 South Jefferson, Apt #3C, Springfield, MO 65807 [WHI] Constantine Xanthos, 1155 Hillsboro Mile #401, Hillsboro Beach, FL 33062 [XAN] Zephyr Enterprises, POB 178, Citrus Hts, CA 95611-0178 [ZEP] Canada Acheron Simulations [Matt Davey], POB 1141, Sooke, BC, Canada V0S 1NO [DAV] Betesh, Saul, POB 22, Kingston, Ontario K7L 4V7 [BET] Mailed Gauntlets, 189 First Avenue, Toronto, Onatario M4M 1X3 [MAI] Village Computer Games, 4096 Kuchiran Pierrfonds, Quebec H9H 4A9 Warlord Strategic Gaming, 43 Laroche Cr., Petawawa, Ontario K8H 3B6 [WSG] Yellowseed Games, POB 172, Shellbrook, Saskatchewan S0J 2E0 [YEL] Australasia Companies removed: New: Soccer By Mail, Paspa (restored) Changes of address: Archmage Games, 2 Lusitania St, East Ipswich, QLD 4305 [AMG] Athena's Avatar, PO Box 3534, Weston Creek, ACT, 2615 [ATH] The Australian Wizard, PO Box 1171, Stafford, QLD, 4053 [AUW] Chameleon Games,PO Box 62,Middle Brighton,Victoria 3186 [CHA] Chameleon Games NZ, POB 15-130, New Lynn, Auckland, New Zealand [CHN] Circle Games, POB 105 320, Auckland, 1001, New Zealand [CIR] Cobra Games, POB 180, Oakley, QLD 4401 [COB] Computer Campaigns, PO Box 11-782, Wellington, New Zealand [CCP] Creative Games, PO Box 521, Lilydale, Victoria 3140 [CRE] Dynamic Games, 4 Tarana Ave, Kanahooka, NSW 2530 [DYG] Games Heaven, 16 Hepburn Rd, North Rock, NSW 2151 [GHE] Imperial Games, Shop 28, Bayswater Village, Bayswater, Vic 3153 [IMP] Mackay, Peter, 6 Beadle Pl, Charnwood, 2615 [MAC] Nostromo Games, POB 29, Wangi Wangi, NSW 2267 [NOS] Paspa Games,POB 4342, University of Melbourne, Parkville, VIC 3052 [PAS] PBM Enterprises, POB 713, Bayswater, VIC 3153 [PBE] Play By Mail Sports, PO Box 14219, Melbourne Mail Centre, Melbourne, VIC 3000 [PBS] Post-It Games, POB 90, Lutwyche, QLD 4030 [PIG] Roy C Rae, 605 Luxford Rd, Bidwill, NSW 2770 [RCR] Roma Games, POB 1957, Toowomba, QLD 4350 [ROM] Sandgroper PBM, POB 1484, Midvale, Perth WA 6050 [SAN] Soccer By Mail, POB 261, Pascoe Vale South, VIC 3044 [SOC] The Baron's Regime, PO Box 395, Liverpool, NSW, Australia [TBR] Wraith PBM, 32 Howe Ave, North Dandenong, Victoria 3175 [WRA]